Seamlessly cross platform games developer adds technical heavyweight to
DUBLIN, Feb. 21, 2013 /CNW/ - Digit Game Studios, Ireland's largest
games developer, has added Dominque Boutin to the team as their new
CTO. Dominque was previously the Technical Director for Bigpoint, a
world leading authority in online games, and has a wealth of experience
in building and leading technology teams.
(Logo: http://photos.prnewswire.com/prnh/20120628/542947-b )
(Photo: http://photos.prnewswire.com/prnh/20130221/595338 )
"We're very excited to be welcoming Dominique to Digit. His technical
skills, experience and passion To achieve our ambitious plans and
change the way people play games, we knew we needed someone with the
experience and technical skills that Dominique brings to the team,"
said Richard Barnwell, CEO at Digit.
Dominique took the time to answer a few questions:
What attracted you to Digit?
I am very excited to be joining Digit as creating engaging cross
platform experiences is something I've wanted to do for a while now. I
love the spirit and attitude of the team which is also reflected in the
incubator program that Digit is providing to the Irish independent
What is seamlessly cross platform?
With seamlessly cross-platform we mean playing in the same virtual world
and with the same people across all devices and distribution channels.
Jump into our game on the way to the office, during a work break at the
desktop or during a relaxed session on the couch: owning multiple
devices with different form-factors has become affordable and is
starting to be an integral part of people's lifestyles. We believe that
an engaging game experience can be made ubiquitous similar to other
online services that we are used to consuming everywhere like e-mail,
search and social feeds.
How do you see the games scene changing in 2013?
There will be a significant increase in games for OSX, Linux and Flash3D
due to Steam for Linux, the OSX App Store, Unity's increased
cross-platform support and the recent drop of Adobe's premium feature
rev-share model for Flash. The diversity of devices and digital
channels is increasing even further and we'll probably have disruptions
in consoles through open android-based platforms like Ouya, GameStick
and especially NVIDIA's Project Shield. Some companies will focus on
providing content only for few key markets having highest ROI but
others will go cross channel and cross device.
Therefore for traditional publishers their own digital platforms become
an essential asset not only for distribution but also for driving
customer relations and therefore retention. To extend the life cycle of
games we used modding, multiplayer, DLC and online communities.
Nowadays very frequent updates are expected by players on mobiles and
browser games and that will soon push all digitally distributed games
to become online services. The definition of social in games is going
to be broader again and will include more traditional elements like
clan management. Finally Free2Play is mainstream but there will be more
exploration and promotion around non-pay-to-win monetization mechanics.
SOURCE: Digit Game Studios
For further information:
Martin Frain at firstname.lastname@example.org, +353(0)-86-412-4288