Second Game Developers Conference China Succeeds in Advancing Chinese Games
Industry


    
    The Only Game Industry Event Endorsed by the Ministry of Culture Attracts
    Close to 3,000 Attendees and 60 Exhibitors and Sponsors for Three Days of
    Learning, Networking, and Inspiration




    
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<p><location>SHANGHAI</location>, <chron>Oct. 15</chron> /CNW/ -- Think Services' Game Developers Conference® <location>China</location> (GDC <location>China</location>) came to a close on <chron>Tuesday, October 13, 2009</chron> at the <location>Shanghai</location> International Convention Center.  The event brought together over 900 conference, media, and speaking attendees and over 2,000 expo attendees for three days of exploring the flourishing Chinese game development scene with a diverse lineup of more than 60 speakers and more than 50 sessions. As the only government ministry responsible for management of industry bases, project development, conferences and trade fairs, and market oversight for the animation and online gaming industries, the Ministry of Culture of the P.R. of <location>China</location> (MOC) officially endorsed GDC <location>China</location> and sent delegates to interact with the development community.</p>
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<p>The conference commenced on <chron>Sunday, October 11</chron> featuring focused talks on mobile and independent games.  On Monday, the esteemed game designer, programmer, screenwriter and creator of Prince of Persia, <location>Jordan</location> Mechner, kicked off the day with his keynote address entitled, "Prince of Persia: 20 Years From Game to Film."  Tuesday began with the opening keynote, "A Fantastic Westward Journey," from <person>Min Kim</person>, vice president of Nexon America, a leading developer of massively multiplayer online titles and pioneer of the free-to-play business model.  Kim's keynote chronicled the role that microtransactions have played as the evolutionary catalyst for the North American games market.</p>
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<p>This year, GDC <location>China</location> also played host to the Inaugural Independent Games Festival <location>China</location> (IGF <location>China</location>), recognizing the best independent game developers in the Asian-Pacific area with a competition, conference summit, and awards ceremony.  GDC <location>China</location> also contained one and two-day tutorials on Scrum and Visual arts and hosted a robust expo floor with over 60 participating companies including: <person>Shanda Games</person>, Tencent Games, 9You, Emergent, Dolby, Autodesk, Crytek, <location>China</location> Telecom, and Xpec.</p>
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<p>"The success of this year's GDC <location>China</location> once again affirms the GDC's reputation for delivering quality content and providing international and regional developer communities with the tools they need to grow the industry," said GDC <location>China</location> event director Meggan Scavio.  "We want to thank the Ministry of Culture and participating international developers for making these three days of learning and networking possible."</p>
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<p>GDC <location>China</location> returns to the <location>Shanghai</location> International Convention Center in December of 2010.  For more information please visit <a href="http://www.gdcchina.com">www.gdcchina.com</a>.</p>
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    About the Think Services Game Group
    
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<p>A core provider of essential information to the professional game industry, the Think Services Game Group offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include Game Developer Magazine, Game Developer Research, the Webby Award-winning Gamasutra.com, GameCareerGuide.com, WorldsInMotion.biz and other Gamasutra Network websites, the Game Developers Conference®, the Game Developers Conference® Austin, the Game Developers Conference® <location>Europe</location>, the Game Developers Conference® <location>China</location>, the Game Developers Conference® <location>Canada</location>, GDC Mobile, the Game Career Seminars, the Independent Games Festival and Summit, and the Game Developers Choice Awards.  To learn more, visit <a href="http://www.tsgamegroup.com">www.tsgamegroup.com</a></p>
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    About Think Services, a division of United Business Media
    
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<p>Think Services connects specialized communities worldwide using educational events, consulting, training, certification, membership, and innovative media. Providing comprehensive opportunities for people to learn from, network with, and inspire each other, Think Services builds strong brands and works within communities to foster a unique affinity with its products and services. The division's flagship products include the Game Developers Conference, the Webby Award-winning Gamasutra.com, Game Developer magazine, the International Customer Management Institute (ICMI), and HDI.  Think Services is a subsidiary of United Business Media (<a href="http://www.unitedbusinessmedia.com/">http://www.unitedbusinessmedia.com/</a>), a global media and marketing services company with a market capitalization of more than <money>$1.6 billion</money>.  To learn more, visit <a href="http://www.think-services.com">www.think-services.com</a>.</p>
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    Contact:  Audrey Shen
              Think Services, a division of United Business Media
              ashen@ubmtechnology.com.cn
              (86-21) 62787488-8701
    
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              Ben Veechai, North America
              +1-415-947-6280
              bveechai@think-services.com




    

For further information: For further information: Audrey Shen of Think Services, a division of United Business Media, (86-21) 62787488-8701, ashen@ubmtechnology.com.cn, or Ben Veechai, North America, +1-415-947-6280, bveechai@think-services.com Web Site: http://www.think-services.com http://www.gdcchina.com http://www.tsgamegroup.com

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