G2A Supports Gaming Istanbul 2016 - Launches G2A 3D+ and 3D Printing Merchandise

RZESZÓW, Poland, LONDON and HONG KONG, Feb. 4, 2016 /CNW/ - G2A.com created a strong presence at the recent Gaming Istanbul GIST 2016 Developers Conference held in Istanbul on 3rd February 2016. The theme: Gaming Bridge of Eurasia, points to the geographical location of Turkey and seeks to establish Turkey and specifically Istanbul, as the bridge builder of gaming interaction.

(Photo: http://photos.prnewswire.com/prnh/20160204/329726)

(Photo: http://photos.prnewswire.com/prnh/20160204/329727)

G2A Head of Global Public Relations, Jacqueline Purcell joined Sami Hamid to welcome and open the conference. She spoke about the rapid innovation evidenced at G2A on a daily basis. "400 energetic gamers and world class professionals engaged in rapid innovation mode - it's like being in a Hollywood movie."

Patryk Kadlec, Head of Business Development at G2A spoke on Why the Gaming Companies have to Invest in New Technologies, presenting a case study on G2A 3D+, an all in one 3D printing solution for the gaming industry. Patryk showed samples of 3D printed gaming icons and was inundated with interest after his presentation because many participants had never seen 3D printed merchandising. Patryk invited developers to attend the G2A stand at GIST: "If you want to see 3D printers in  action then come to the G2A stand and we can make it all real for you," he said. G2A 3D+ Announces Amazing Interactive Customised Merchandise at Taipei Game Show 2016

For more information visit: http://3dplus.g2a.com/

G2A's Marcin Kryszpin, Head of Oculus Team, spoke in the Virtual Reality category presenting a case study from a VR Developers Perspective, about The Challenges of Virtual Reality and how G2A is a trend setter in developing solutions and innovations in VR. G2A LAND Free Download from G2A.COM. Planned for Q1 2016

G2A's long term partner PAYPAL, represented by Matt Komorowski, Head of Sales Central and Eastern Europe, gave a brilliant presentation of the role that PAYPAL plays in supporting the gaming industry. His speech title: Click Less, Play More: Payments in Digital Gaming. Matt shared statistics that enabled the audience to have a global view about how much needed to be done in the field of safe payments: "There are 1.2 billion people over the world playing games1, the digital gaming market reached 61 billion dollars.2 At PayPal we are proud of making payments easier and safer for consumers, as well as helping developers provide a smooth gaming experience. Letting people spend less time paying, more time playing."

Matt commented that the G2A Shield and G2A Pay innovations are both great developments that protect and give a trustworthy customer experience.   

Other speakers from as far afield as the USA, spoke on cutting edge developments in the gaming industry including: Games Culturalisation, The Players Journey and The Future of Local Multiplayer Games - Big Screens and Social Interaction amongst the brilliant futuristic presentations on gaming developments.

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1 Newzoo, Global Games Market Report, 2013 
2 SuperData, Worldwide digital games market: 2015 total, 2016

http://www.g2a.com  http://www.g2a.co  https://www.g2a.co/presentation/index.html

SOURCE G2A.com


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