University of British Columbia Research Shows Health Benefits of GameBike (TM)

    DALLAS, Dec. 6 /CNW/ -- A Canadian research team led by Dr. Darren E.R.
Warburton of the University of British Columbia, Vancouver has determined that
there are significant changes in positive health outcomes when participants
use the GameBike instead of a standard exercise bicycle. This research offers
some of the most compelling empirical data to date on the positive health and
fitness effects of the GameBike.
    Citing the scientific consensus that "40-65% of individuals who initiate
a traditional physical fitness program withdraw within 3-6 months" the
researchers postulated that encouraging physical fitness at a young age might
substantially promote lifelong physical activity behavior and, in turn
"markedly improve health status."
    The primary objective of this investigation was to determine whether an
interactive video game played during stationary cycling results in
significantly greater improvements in multiple risk factors for chronic
disease -- aerobic fitness, body composition, blood pressure and musculature
fitness. The team also sought to evaluate whether or not interactive video
game exercise would lead to different exercise attendance rates than those of
traditional cycle exercise.
    Highlights of the results include the following findings:
    -- There was a significant difference in the attendance of the interactive
       video game and traditional training group. The group using GameBike was
       30% more likely to train.
    -- There was a significant positive change in aerobic fitness of GameBike
    -- There was a significant improvement in the maximal power output in the
       GameBike group
    -- There was a significant change in the vertical jump and leg power in
       the interactive video training group.
    -- The magnitude of the change in systolic blood pressure was
       significantly greater after the interactive video training in
       comparison with traditional training.
    -- The individuals assigned to the traditional cycling training program
       participated in less than 50% of the recommended exercise classes.
       Individuals in the GameBike group participated in approximately 80% of
       the recommended classes.
    The complete report, entitled "The Health Benefits of Interactive Video
Game Exercise" is available for viewing or downloads at
    The GameBike is a full-function exercise cycle with a patented steering
mechanism and a controller that plugs into any gaming console or pc-based
video game. When they begin pedaling, riders become one of characters in the
video game.
    About this Research
    This research was supported by the Canada Foundation for Innovation, the
BC Knowledge Development Fund, and The Canadian Institutes of Health Research,
The Michael Smith Foundation for Health Research and the Natural Sciences and
Engineering Research Council of Canada.
    Collaborating on the research: Darren E.R. Warburton, Shannon S.D.
Bredin, Leslie T.L. Horita, Dominik Zbogar, Jessica M. Scott, Ben T.A. Esch
and Ryan E. Rhodes.

For further information:

For further information: Art Young of GameBike, +1-972-644-8404, 
+1-214-549-3690, Web Site:

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