Videogames: a Healthier Alternative to Books?



    
    Parents and teachers might have to rethink their long held belief that the
    more a child reads the better. In Book of Games Volume 2, just out in
    stores, the authors cite research indicating that video games actually can
    be better than books - both for your mind and your body.
    

    OTTAWA, Ontario, Dec. 13 /CNW/ -- "An obvious but largely overlooked fact
is that reading is one of the most sedentary activities there is," says one of
the book's editors, Erik Hoftun. "In a society where obesity has become a
serious health issue, watching television has rightly been blamed as a major
culprit, but strangely reading is never mentioned. Video gaming also gets its
share of blame, but the fact is that new video games and hardware actually can
be great tools in fighting obesity, so much so that video games are finding
their way into physical education programs in schools both in the US and
Europe."
    Having watched their children, parents do not have to be told that video
games develop dexterity and hand-eye coordination. What may still surprise is
research such as an experiment that showed how doctors perform better at
surgery after playing regular video games.
    Hoftun goes on to explain what he as a parent finds most intriguing when
comparing video games to reading: "Reading is a passive activity, not only in
the physical sense. You are completely at the mercy of the author, having to
accept a story as it unfolds, with no influence on the outcome. Of course no
one objects to be taken on such a ride as long as it is a good one, being it
through a book or a movie. But the question is; what develops a young mind
better: Passively reading a book or actively playing a video game where you
are in charge and where your actions and reactions decide the outcome? And
more importantly: What prepares you better for real life?" Being an avid
reader himself, Hoftun hastens to add that " ... of course there are good and
bad video games, just as there are good and bad books. My point is that video
gaming is a valid and sometimes better alternative to reading."
    "It may seem contradictory to publish a book about video games, but we
thought it might be fun to prove that video gamers actually can read," Hoftun
says wryly and adds: "We are surprised that an industry that this year is
surpassing the music industry in size has next to no representation in
bookstores. At Barnes & Noble and Borders there are rows upon rows of titles
on music, movies and computers, but you have to look really hard to find a
book about video games."
    Book of Games Volume 2 is a 400 page book presenting 100 of this year's
best games along with informative feature articles on topics such as gaming in
schools, video games as art and intriguing stories from the world of hard core
video gaming. With literally thousands of screenshots and photos the book
accurately represents the wonderful visuals of video gaming making it a great
gift. With an extensive glossary section and tables this is a true reference
book for gamers, parents and anyone interested in the fascinating world of
video gaming. It is available in major bookstores and on Amazon now for
$24.95.
    See www.bookofgames.com and www.gamexplore.com for more information.
Contact editor@bookofgames.com or call +1 (703) 879-6875 to request a review
copy of Book of Games or arrange interviews.




For further information:

For further information: Erik Hoftun of Book of Games Volume 2, 
+1-703-879-6875, or editor@bookofgames.com Web Site:
http://www.bookofgames.com                  http://www.gamexplore.com

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