Inaugural Game Developers Conference(R) Europe 2009 Hosts Nearly 1,500 Industry Professionals



    


    
    COLOGNE, Germany, Aug. 21 /CNW/ -- Think Services' Game Developers
Conference  Europe (GDC Europe) concluded on Wednesday, August 19 with a final
count of nearly 1,500 professionals and aspiring game developers in attendance
at the Cologne Congress East Center in Cologne, Germany.  GDC Europe is the
largest professionals-only game industry event in Europe providing a platform
for game makers from all across the continent and the world to share best
practices, inspire one another and make new connections while sharing and
celebrating advancements in interactive entertainment.  The three day event
featured a full lineup of more than 130 speakers from around the world, over
40 exhibitors and sponsors, and more than 250 media representatives presenting
keynotes addresses, lectures, panels, discussions, and sessions.  GDC Europe
returns to the Cologne, Germany on August 16-18, 2010.

    Keynote speaker Cevat Yerli, CEO of Crytek, kicked off the conference
Monday with a keynote lecture before a packed audience where he discussed the
challenges of creating the gaming world's most graphically-intense gameplay
experiences, and creating the technology for gaming platforms that won't exist
until three years in the future.  Matias Myllyrinne, Managing Director of
Finland's Remedy Entertainment, covered the topic of creating successful new
intellectual property for games during his keynote speech on Monday,
referencing the company's blockbuster shooter franchise, Max Payne and their
hotly-anticipated Alan Wake.

    During his keynote speech on Tuesday, CEO of Icelandic game developer CCP
Hilmar Veigar Petursson, made the unexpected announcement of Dust 514, a
console-based massively multiplayer online first person shooter set within the
world of EVE Online, CCP's landmark massively multiplayer title, which now
boasts an audience of more than 300,000 active users.  Tuesday also saw the
keynote from David Cage, founder and CEO of Quantic Dream, in which Cage
discussed conquering the challenges of expressing mature, emotionally resonant
interactive narratives for games, and how these challenges are being addressed
in his company's upcoming title, Heavy Rain.

    On Wednesday, Klaas Kersting, CEO of Gameforge Productions, discussed the
history of the popular free massively multiplayer title, Gameforge, during his
keynote.  Kersting spoke about the cultural difference between Europe and
Asian game design that make Gameforge stand out as a distinctly European take
on online role playing games.

    "With GDC Europe concluded, we're happy to look back at a truly
successful event that will help guide the European game industry even further
into the spotlight," said Frank Sliwka, Vice President European Business
Development of Think Services Game Group.  "From Sweden to Germany, France to
England, amazing developers from every corner of the continent and throughout
North America and Asia came together to make this conference truly
pan-European as well as global."
    

    For a more information on GDC Europe, visit: www.gdceurope.com.

    About the Think Services Game Group
    
    A core provider of essential information to the professional game
industry, the Think Services Game Group offers market-defining content, and
drives community through its award winning lineup of print, online, event and
research products and services. These include Game Developer Magazine, Game
Developer Research, the Webby Award-winning Gamasutra.com,
GameCareerGuide.com, WorldsInMotion.biz and other Gamasutra Network websites,
the Game Developers Conference , the Game Developers Conference  Austin, the
Game Developers Conference  Europe, the Game Developers Conference  China, the
Game Developers Conference  Canada, GDC Mobile, the Game Career Seminars, the
Independent Games Festival and Summit, and the Game Developers Choice Awards. 
To learn more, visit www.tsgamegroup.com.
    

    About Think Services, a division of United Business Media
    
    Think Services connects specialized communities worldwide using
educational events, consulting, training, certification, membership, and
innovative media.  Providing comprehensive opportunities for people to learn
from, network with, and inspire each other, Think Services builds strong
brands and works within communities to foster a unique affinity with its
products and services.  The division's flagship products include the Game
Developers Conference, the Webby Award-winning Gamasutra.com, Game Developer
magazine, the International Customer Management Institute (ICMI), and HDI. 
Think Services is a subsidiary of United Business Media, a global media and
marketing services company with a market capitalization of more than $1.6
billion.  To learn more, visit www.think-services.com.


    
    MEDIA CONTACT:    Simon Wondracek / Gerriet Ohls, Europe
                      +49 (0)251 7481123
                      sw@fragster.de / go@fragster.de
    

    
                      Ben Veechai / Brian Rubin
                      Think Services Game Group / fortyseven communications
                      415-947-6280, 212-391-4707
                      bveechai@think-services.com / brian@fortyseven.com
    

    
    CONTACT GDC EUROPE:
                      Frank Sliwka, Vice President European Business
                       Development
                      +49 (0)171 1288898
                      fsliwka@think-services.com



    




For further information:

For further information: Europe Media, Simon Wondracek, sw@fragster.de,
or Gerriet Ohls, go@fragster.de, +49 (0)251 7481123; or Ben Veechai of Think
Services Game Group, +1-415-947-6280, bveechai@think-services.com; or Brian
Rubin of fortyseven communications, +1-212-391-4707, brian@fortyseven.com; or
GDC Europe, Frank Sliwka, Vice President European Business Development of
Think Services Game Group, +49 (0)171 1288898, fsliwka@think-services.com Web
Site: http://www.tsgamegroup.com                 http://www.gdceurope.com

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