GDC Austin 2009 to Feature Content Addressing the Evolving World of Connected Gaming



    
    GDC Austin to Provide Insight From 2D Boy, Nexon, Bioware Austin and
    Others Into the Dramatic Changes in Online Games Over the Past Year and
    What to Expect for the Future





    
    SAN FRANCISCO, Sept. 9 /CNW/ -- The Game Developers Conference  Austin
(GDC Austin) features lectures, panels and roundtables for developers looking
to release successful titles in the bourgeoning connected gaming space. This
year's conference includes sessions from notable online developers at Nexon,
Bioware Austin, 2D Boy, Zynga, CCP Games and many others.  Presented by Think
Services, GDC Austin returns with three days of main conference content
focused on connected games, online games, virtual worlds, and social
networking game play and four two-day summits -- the Game Writers, Game Audio,
iPhone Games and Independent Games Summits.  The event takes place at the
Austin Convention Center in Austin, Texas September 15-18, 2009.  Conference
goers wanting to take advantage of pre-registration discounts should register
online by September 11.

    This year's GDC Austin features three visionary keynotes from industry
pioneers at Sony Online Entertainment, Blizzard Entertainment, and successful
newcomer Playfish that address the technical knowledge and business advice
necessary to create successful virtual worlds, massively multiplayer online
(MMO) titles, and social networking games. Four days of deep-dive sessions
cover topics including designing games for non-traditional gamers, developing
secure and profitable monetization systems, and leveraging the strengths of
social networking platforms to make innovative games.
    

    Featured sessions include:
    --  The Cat and Mouse Game of Fraud - Speaker: Arthur Chu (Fraud Manager,
        Nexon), Einar Hreidarsson (Team Lead-Customer Support, CCP Games)
    --  Twist, Touch & Travel: Harnessing the iPhone's Unique Features -
        Speaker: Glenda Adams (President & Lead Programmer, Maverick
        Software)
    --  Beyond the Finish Line of Shipping an Indie Game - Speaker: Ron
        Carmel (Co-Founder, 2D Boy)
    --  Wizard101 - Lions and Tigers and Ninja Pigs, Oh My! - Speaker: J.
        Todd Coleman (Creative Director, KingsIsle Entertainment)
    --  Going from Free to Pay in Free-to-Play - Speaker: Min Kim (Vice
        President, Nexon America Inc.)
    --  The Loner - Speaker: Damion Schubert (Lead Combat Designer, Bioware
        Austin)
    --  The Social Gaming Tipping Point - Speaker: Brian Reynolds (Chief
        Designer, Zynga)
    --  Facebook: Is the Cake a Lie? - Speaker: Blake Commagere (Independent
        Game Developer)


    
    "With the number of connected game developers, titles, and players
continuing to grow, attending GDC Austin is more important than ever," says
Izora de Lillard, event director at Think Services Game Group. "The sessions
will provide key insights into current and future business opportunities in
games ranging from free-to-play casual games, viral Facebook apps,  epic MMO
adventures and those we haven't imagined yet in this evolving category of
games."

    Learn more about the complete listing of speakers and sessions for GDC
Austin 2009 at www.GDCAustin.com.
    

    About the Think Services Game Group
    
    A core provider of essential information to the professional game
industry, the Think Services Game Group offers market-defining content, and
drives community through its award winning lineup of print, online, event and
research products and services. These include Game Developer Magazine, Game
Developer Research, the Webby Award-winning Gamasutra.com,
GameCareerGuide.com, WorldsInMotion.biz, GameSetWatch.com, GamesOnDeck.com,
SeriousGamesSource.com, the Game Developers Conference , the Game Developers
Conference  Austin, the Game Developers Conference  Europe, the Game
Developers Conference  China, GDC Mobile, the Game Career Seminars, the
Independent Games Festival and Summit, and the Game Developers Choice Awards. 
To learn more, visit www.tsgamegroup.com.
    

    About Think Services, a division of United Business Media
    
    Think Services connects specialized communities worldwide using
educational events, consulting, training, certification, membership, and
innovative media. Providing comprehensive opportunities for people to learn
from, network with, and inspire each other, Think Services builds strong
brands and works within communities to foster a unique affinity with its
products and services. The division's flagship products include the Game
Developers Conference, the Webby Award-winning Gamasutra.com, Game Developer
magazine, the International Customer Management Institute (ICMI), and HDI. 
Think Services is a subsidiary of United Business Media, a global media and
marketing services company with a market capitalization of more than $1.6
billion.   To learn more, visit www.think-services.com.


    
    Contact:  Brian Rubin / Teresa Tyndorf
              fortyseven communications
              212.391.4707 / 323.658.1200
              brian@fortyseven.com / teresa@fortyseven.com
    

    
              Ahmad White
              Think Services Game Group
              415.947.6207
              awhite@think-services.com





    




For further information:

For further information: Brian Rubin, +1-212-391-4707,
brian@fortyseven.com, or Teresa Tyndorf, +1-323-658-1200,
teresa@fortyseven.com, both of fortyseven communications, for Think Services
Game Group; or Ahmad White of Think Services Game Group, +1-415-947-6207,
awhite@think-services.com Web Site: http://www.tsgamegroup.com               
http://www.GDCAustin.com

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